Microsoft opened U.S. preorders for the Surface Laptop Ultra on October 7, 2026, at an announced starting MSRP of $2,599. Microsoft’s U.S. product page displayed a price of $2,599.99. The company planned availability to begin October 16.
The preorder includes a separate desktop system
The Surface Laptop Ultra is a 15-inch laptop. Microsoft also opened U.S. preorders for the Surface RTX Spark Dev Box, a compact desktop developer system, at $5,999. Microsoft scheduled its shipping to begin in November 2026.
What RTX Spark brings to Windows PCs
Microsoft’s preorder gives a named Surface product to NVIDIA’s RTX Spark platform, which NVIDIA announced on May 31, 2026, for Windows laptops and compact desktop PCs. NVIDIA positions the platform for local AI, creative work and gaming.
The full configuration NVIDIA announced pairs a 20-core Grace CPU with a Blackwell RTX GPU containing 6,144 CUDA cores. The platform supports up to 128 GB of unified memory—a shared memory pool for the CPU and GPU. Microsoft says the amount the GPU can address is lower than total system memory and varies with the configuration and workload.
NVIDIA and Microsoft describe up to one petaflop of theoretical AI compute in FP4, a low-precision number format, with sparsity. NVIDIA’s announced list of system makers includes ASUS, Dell, HP, Lenovo, Microsoft Surface and MSI; Acer and GIGABYTE models were to follow.
Surface Laptop Ultra features and Magnetic Connect
Microsoft lists the Surface Laptop Ultra with a 15-inch touchscreen, a thickness under 0.71 inches and a weight under 4.5 pounds. Its ports include three USB-C ports, USB-A, HDMI, an SD-card reader and a headphone jack.
Microsoft’s Magnetic Connect charging cable attaches to one USB-C port. After the cable is removed, the port can be used for data, video or other USB-C devices. Microsoft says the laptop is designed to run local AI models with more than 120 billion parameters.
What the Gears of War: E-Day demonstration showed
At Microsoft’s event, a company representative said Gears of War: E-Day was running through Prism, Microsoft’s x64-to-Arm emulation layer, rather than as an Arm-native game. The demonstration used 1440p resolution, high settings, DLSS 4.5 Dynamic and frame generation; the representative described performance at about 120 frames per second with frame generation enabled.