It's an old dream, isn't it? Taking command of a starship, barking orders at your officers, exploring the galaxy, solving space mysteries, and defeating relentless enemies. We have too much Star Trek in our veins to ignore this, and there's no shortage of enthusiasts out there who turned the entire concept into a video game. One of them is Space Nerds in Space with several years of development behind it. If you're a Linux rider, a sci-fi fan, and have a couple of friends who share your tastes, then it's time to become a crew.
Shields dropped to 30 percent, the entire power grid is fluctuating, engineering barely keeps the ship moving, but the weapons are online. Is it time to fight and die if necessary, or transfer power to the engines, escape, and look for a second round later? If it sounds a bit like the Kobayashi Maru, let's say it can be that and much more, depending on the environment. Lacking warp-capable starships and belligerent aliens, we must choose the most direct alternative: a bridge simulator.
A Bridge Simulator for Every Crew
A couple of years ago we talked about Artemis Spaceship Bridge Simulator , which fortunately is still in development, with a $40 license for installation on six computers. But Artemis became a source of inspiration for Space Nerds in Space , a creation of Stephen Cameron. Space Nerds in Space is open source under the GPLv2 license, and basically splits into seven parts. One computer serving as server runs the simulation. Then each player can take control of a station: Navigation, Weapons, Engineering, Communications, or Damage Control. Finally, we have the 'Main View', which presents all the 3D rendering.
Multiple ships have the option to connect to the same server for 'bridge-vs-bridge' combat, or play cooperatively in a mission that demands a larger number of participants. At the same time, Space Nerds in Space is compatible with the concept of a game master , who can add ships as NPCs to complicate the players' lives, and the most dedicated have the possibility to design complete missions through a Lua-based API.
Installation and execution of Space Nerds in Space is not so simple. The game has official support for Linux, meaning every interested person will need to install dependencies manually, access its source code, and compile. Its website has the necessary instructions, but there is nothing to sweeten here: Its learning curve is steep. Now, if you reach the end of it... the experience is excellent, and I would dare to say 'superior' to what titles from official franchises offer. Accept the challenge!
Official site: Click here
https://old.neoteo.com/buzz-aldrins-race-into-space-carrera-espacial-videojuego/