One of the most interesting features of some Chromebooks is their compatibility with Android apps. Google maintains a comprehensive list of models that support the store and its apps, but a fairly common question among users is how complicated it would be to create similar support on conventional Linux desktop editions. That's where SPURV, from the company Collabora, comes in. It's a package of tools that enable running Android apps in a dedicated environment within Linux, with access to audio and 3D acceleration.
The current state of mobile applications hasn't changed at all. The market giants want users and clients to play only within their sandboxes, but there are people out there willing to challenge that rule. Recently we talked about APKGrabber, which lets us install Android apps without using Google's official store. However, there are much more ambitious plans in action, starting with running Android apps in a desktop environment. Linux, to be more precise. Yes, emulation is an option, but it doesn't completely eliminate the performance deficit. The alternative is that an Android installation can access advanced hardware resources, and that's one of the many goals of the SPURV project.
SPURV: Android Apps on Linux with Wayland
SPURV is a development by the British company Collabora, aiming to run Android applications in the same graphical space as traditional applications under the Wayland protocol, with 3D acceleration. That means Collabora's support won't be limited to basic apps; it can also run more demanding games. The demo video shows an instance of KolourPaint, two animations, and a complete Android environment with Angry Birds, all on Wayland. Even the touch aspect of the game seems to work well. The main components of SPURV are responsible for connecting the audio systems of both environments, implementing Android windows in Wayland, and general connectivity.
https://old.neoteo.com/los-mejores-reproductores-de-video-para-android/SPURV sounds great and opens a wide range of possibilities for users and developers alike. The only thing it needs is to become a bit more user-friendly. The installation process is manual at every level, from installing the Android repository and kernel to preparing the SD card. Complete instructions are available on GitLab (link below).
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