Sony has scheduled the PlayStation Pulse Wireless Headset to launch in the United States on November 19, 2026, at a recommended retail price of $99.99. Sony had set direct preorders to begin October 29 at 7:00 a.m. PT. Those are the company’s announced US terms for the headset, introduced alongside the separate Pulse Edge. Sony’s announcement gives the schedule and specifications. For context on the original reveal, see NeoTeo’s earlier coverage of the two-headset lineup.

What Sony specifies for PlayStation Pulse

The headset has custom planar magnetic drivers with four magnets per driver, an integrated microphone with AI noise rejection, and built-in volume control. Sony describes PlayStation Link as delivering lossless audio with ultra-low latency. A USB-C PlayStation Link adapter is included.

Sony names PS5, PlayStation Portal, PC and Mac as compatible with PlayStation Link. The headset can also connect to a supported Bluetooth device at the same time as a PlayStation Link device. Sony lists White and Midnight Black color options.

How Pulse differs from Pulse Edge

Sony’s specifications distinguish the two models by driver magnet count, microphone design and launch timing. Pulse Edge is scheduled for early 2027.

SpecificationPlayStation PulsePulse Edge
Magnets per planar driver48
MicrophoneIntegrated microphone with AI noise rejectionDetachable boom microphone with AI noise rejection
Scheduled launchNovember 19, 2026, in the United StatesEarly 2027

Sony also lists active noise cancellation, PS5 game/chat balance control, a carrying case and an audio/microphone jack for Pulse Edge. Its announcement describes those features as part of the Edge model. Sony’s feature comparison keeps the two headsets’ specifications separate.

What simultaneous Bluetooth means on PS5

PlayStation Pulse’s Bluetooth connection is for a supported Bluetooth device alongside a PlayStation Link connection. It does not mean that PS5 directly pairs with ordinary Bluetooth audio headphones. Sony says the console does not pair directly with most standard Bluetooth audio headphones because of potential latency and bandwidth limitations, as explained in Sony’s support guidance.