If you're interested in building processors and other components from scratch, James Sharman on YouTube is an excellent starting point. Sharman has been working on an 8-bit processor for more than two years, and as expected, his followers bombarded him with "the" question: Can it run Doom? In reality, Sharman's design is far below the minimum necessary to unleash the infernal hordes, but when it comes to an adaptation, well…

Can a Homebrew 8-Bit Processor Run Doom?
Doom 8 Bits

Doom's minimum requirements talk about a 386 processor or higher, 4 MB of RAM, a VGA graphics card, and a hard drive with enough space to store its files. In practice, the game needs much more firepower… unless the user accepts a screen the size of a postage stamp.

Fortunately, projects like FastDoom exist that make more efficient use of humble hardware, and the community has released truly incredible ports, but the underlying question is: How low can we go? James Sharman on YouTube decided to explore the answer with his 8-bit processor, and this is the result:

Doom on 8 bits, a hardware problem

Sharman's initial comparison is blunt: The Intel 386 is a 32-bit processor with an average frequency of 33 MHz, while his chip reaches 8 bits and runs at 4 MHz. The RAM difference is equally gigantic, with 4 megabytes versus 64 kilobytes. The initial image of Doomguy firing has a resolution of 320 by 200 pixels at 8 bits, taking up a total of 62.5 kilobytes, so it barely fits in memory. Sharman also mentions the Super NES version of Doom: That console is 16-bit, but Doom uses the Super FX coprocessor.

His alternative is a special demo written in assembler called Doomed. At first glance it seems like a hybrid between Windows' 3D Maze screensaver and the classic Wolfenstein 3D, but it's more than five thousand lines of code, and it reaches an impressive 19 FPS at a resolution of 80 x 60 pixels. What sounded ridiculous at first ended up becoming a very satisfying exercise for Sharman, and for all of us. Maybe the original Doom won't run on his hardware, but it definitely served as a source of inspiration.

Source: Hackaday