On September 29, 2026, reports said Rockstar described Leonida, the setting of Grand Theft Auto VI, as roughly twice the size of Grand Theft Auto V’s map and the largest world the studio has built to date.

Leonida is reported to be Rockstar’s largest world yet

The reported comparison puts the GTA VI map at about twice the size of the GTA V map. It is a relative comparison, not an area measurement in square kilometers. The superlative is specifically about Rockstar’s own worlds: Leonida is described as the studio’s largest to date.

Interiors and weather add to the world-design picture

Rockstar development head Aaron Garbut reportedly highlighted rooftops, alleys, building interiors and the spaces between them. His description emphasized a cohesive world, dense content and handcrafted detail, with buildings intended to feel more real inside and out.

Rockstar’s Owen Shepherd described a re-engineered weather system intended to make conditions more localized and persistent. That emphasis on a cohesive world also connects with NeoTeo’s earlier look at Rockstar’s open-world approach for GTA VI.