Reports published November 10 by TweakTown and Thurrott said Rockstar is targeting 30 frames per second (FPS) for Grand Theft Auto VI on current-generation consoles, including PlayStation 5 and PS5 Pro. The reported PS5 Pro distinction is visual: PSSR clarity improvements and ray-traced shadows.

What the reported 30-FPS target means

A target describes the frame rate the game is being developed to reach; it is not a measured gameplay result. The reports place PS5 and PS5 Pro at the same target, and also include Xbox Series X|S.

PS5 Pro’s reported upgrades are visual

In a statement quoted by Thurrott, Rockstar describes improved clarity through PlayStation Spectral Super Resolution (PSSR), its upscaling technology, and ray-traced shadows exclusive to PS5 Pro. Those are visual features; they do not raise the reported 30-FPS target.

TweakTown’s technical analysis notes that upscaling can reduce GPU rendering work compared with rendering natively at the same output resolution. That does not guarantee a higher frame rate or remove a possible CPU bottleneck. The outlet discusses CPU and simulation demands as one possible constraint, not as Rockstar’s stated reason for the target.

For GTA VI, the PS5 Pro’s reported distinction is visual; the stated frame-rate target remains 30 FPS.

TweakTown also discussed a possible 40-FPS option as speculation tied to preload metadata said to suggest 120-Hz support. The 40-FPS idea remains speculative.

How players are reacting

Jake Baldino discusses the reported 30-FPS target and players’ expectations for PS5 Pro.

Individual commenters express different priorities: some worry that a target may not mean steady performance, while others would accept 30 FPS if it holds consistently. Some hoped for a 40-FPS option or prefer higher frame rates. These are personal reactions, not performance measurements or a representative poll.

GTA 6 apunta a 30 FPS en consola, pero los 60 FPS siguen en el aire