A fan-made Windows build based on bbport lets players run Bloodborne’s original PS4 executable on a PC. The Supermedo project describes direct execution of the game’s x86-64 CPU code, a game-specific runtime for system functions, and graphics translated to Vulkan through a renderer derived from shadPS4. The project says it is not affiliated with Sony Interactive Entertainment or FromSoftware.
What “native” means in this project
The word “native” describes one part of the build’s architecture: the game’s x86-64 CPU code runs directly on the PC processor. A project-specific runtime handles the system functions the PS4 game expects, while a separate graphics path translates rendering work to Vulkan. That renderer draws on code derived from shadPS4, a general-purpose PS4 emulator.
So this is a Bloodborne-specific compatibility project, not a source port rebuilt from the game’s original source code. The distinction matters: direct CPU-code execution does not mean every part of the PS4 software stack has been replaced with a Windows equivalent.
Our earlier Steam Deck coverage focused on the Linux build. The Windows projects discussed here are separate adaptations, with their own requirements and features.
Two Windows builds, different requirements
The Supermedo and MrSuS60 repositories describe separate Windows builds. Their published system requirements should be considered separately, not combined into one checklist.
| Project | Windows baseline | Additional documented requirements | Graphics path |
| Supermedo Windows build | 64-bit Windows 10 version 1903 or later, or Windows 11 | Vulkan 1.3-capable graphics hardware and a current driver; about 6 GB of free memory across RAM and page file, or 10 GB for 1440p or 4K output | Vulkan renderer derived from shadPS4; AMD FSR 3.1 and FSR 4, NVIDIA DLSS for GeForce RTX 20-series and newer, and native-resolution TAA |
| MrSuS60 Windows build | 64-bit Windows 10 or 11 | x86-64 processor with AVX2; Python 3.10 or newer for the patch compiler and launcher; Vulkan 1.3 GPU. The project lists NVIDIA GeForce GTX 10-series or newer, AMD Radeon RX 400-series or newer, and Intel Arc A-series or newer. | Vulkan graphics core derived from shadPS4; AMD FSR 3.1 and FSR 4 |
The Windows graphics interface includes controls for upscaling, output resolution, model detail and FSR 4 assets. TAA, or temporal anti-aliasing, is another option listed by the Supermedo project.
The launcher offers graphics and frame-rate controls
Supermedo’s launcher lists 30, 60 and 90 FPS caps, along with an uncapped option; its default cap can reach 120 FPS. A cap is a selectable limit, not a report of the frame rate a particular PC achieves. The project also warns that movement slows above about 120 FPS.
The launcher exposes resolution, upscaling, patches and mods alongside those frame-rate settings. A Portuguese-language hands-on video shows Windows launcher configuration and gameplay, including an in-game settings menu.
Game files and documented limits
Both projects require players to provide their own decrypted Bloodborne game dump, identified as CUSA03173; neither Windows project includes the game files. Supermedo lists version 1.09 as necessary for its community patches, including the 60 and 90 FPS options. Its README says other game versions run at 30 FPS in that build.
Supermedo lists keyboard and controller support, and says the settings overlay opens with Insert or L3+R3. It also notes that the character-creation preview remains blank even though the character is created correctly, and that some AMD cards may crash while loading the game world.