Meta plans to put Meta VR Glasses on sale in Spring 2027: a glasses-shaped VR system linked by an optical tether to a separate puck for computing, battery and storage. Meta’s announcements pair the design with a 5K micro-OLED display, virtual workspaces and games. TechRadar reported a horizontal field of view of about 70 degrees, a figure that could matter if you want a more immersive view of games and films.
The glasses and puck split the hardware
Meta says the magnesium-alloy glasses weigh about 100 grams. The puck, designed to clip to a pocket or bag, holds the computing hardware, battery and storage; an optical tether connects it to the glasses. The setup shifts those components away from the frame, but leaves you using a wired system. Meta’s announcement describes the design and planned sale.
Meta specifies a 5K Infinite Display built with micro-OLED panels and a pixel density of 37 pixels per degree (PPD)—the number of pixels represented in each degree of your view. The processor is Qualcomm’s Snapdragon Reality Elite. Meta says the puck supports up to three hours of continuous high-resolution media playback and 45-watt fast charging.
Fit and controls in hands-on sessions
Meta says the glasses are designed for voice, eye and hand-gesture interaction. In CNN’s account of a hands-on session, the wearer directed a cursor with their gaze, pinched their fingers to click and used a fist-and-thumb gesture to scroll. CNN also reported that Meta plans to include Muse AI, including Muse Wonder and updates made before the glasses go on sale. CNN’s report describes the session and the reported software plan.
Engadget’s hands-on describes manually adjustable eyepieces and a nose bridge that clicks into one of three positions. Its reviewer found that clicking with camera-tracked gestures took slightly more deliberate movements; the virtual surface keyboard initially felt small. Those details matter for everyday use: gaze and gestures are central to the interaction, while Meta also describes support for a physical keyboard and mouse when connected to a computer.
Work, films and games Meta plans to support
Meta says users will be able to open multiple virtual displays and connect a Mac or Windows PC wirelessly or over USB-C. The company also describes a virtual keyboard and touchpad that use a flat surface, alongside support for a user’s own keyboard and mouse. That makes computer work a central announced use, rather than a feature limited to watching video.
For entertainment, Meta names IMAX Enhanced, Dolby Vision and Dolby Atmos support, along with 3D Disney+ titles in select countries and an app called Disney Immersive Cinema by ILM. The company also plans more than 100 immersive live sports events each year after the glasses go on sale.
Meta says more than 75 games at launch will support play using hand gestures alone. It also says Touch Plus controllers will provide access to the Meta Quest catalog, while Xbox Cloud Gaming will stream hundreds of games with a Bluetooth gamepad. Those options put gesture-controlled games alongside controller-based play; the announcement does not make the Quest catalog or Xbox Cloud Gaming contingent on hand gestures. Meta’s feature announcement outlines the work and gaming plans.
The reported field of view is a key VR trade-off
TechRadar reported a horizontal field of view of about 70 degrees in its hands-on. A field of view describes how much of the scene is visible; horizontal coverage matters when you want virtual objects or action to extend toward your peripheral vision. That makes the figure relevant to VR-focused players, even as Meta presents the glasses for work, media and gaming alike.
Price and planned sale period
Meta announced a price of $1,299.99 and plans to put Meta VR Glasses on sale in Spring 2027. The price and timing are part of the company’s announcement, not a current retail offer. Meta’s announcement gives the announced price and planned sale period.