Want a PlayStation VR? Make Some Room
PlayStation VR

PlayStation VR, previously known as Project Morpheus, is set to arrive on October 13, unless Sony changes the date. While the headset's general technical details are confirmed, a critical question every potential user asks is the amount of space needed for an optimal experience. Sony has published that data, mentioning a “play area” of about three by two meters and recommending that the player remain seated

According to available information, PlayStation VR features a 5.7-inch OLED screen offering 960 x 1080 pixels per eye, plus nine LEDs designed to assist the PlayStation Camera in tracking your head in 360 degrees. There's also a 100-degree field of view and a refresh rate between 90 and 120 Hz, meaning it's no slouch compared to the other two main headsets on the market, the Rift and the Vive. Obviously, Sony intends PlayStation VR to be an exclusive experience for PlayStation 4, and in exchange it asks essentially the price of another console: 399 euros.

Want a PlayStation VR? Make Some Room
Necessary, recommended, mandatory? We'll soon know.

Space Requirements

However, the requirements don't end there. The 399-euro price covers only the headset; the Move controllers are optional, but the PlayStation Camera is not. The Japanese giant also has quite specific recommendations about the space PlayStation VR needs. The play area begins about 60 centimeters from the camera lens and extends about 2.4 meters. In width, the angle establishes an initial section of 70 centimeters and about 1.9 meters at the rear. In summary, Sony suggests a space block of 3 by 2 meters in front of the camera, and to stay seated if possible, unless the application says otherwise.

I figure that such a space isn't something every player has, but I'd say Sony's measurements lean toward the conservative, not because of technical restrictions in the headset-camera duo but for safety reasons. Basically, Sony doesn't want anyone ending up with a broken head because of the headset. Finally, the promotional brochure mentions a “cinematic mode” that will enable 2D content on a giant virtual screen. While we wait for its arrival, it might not be a bad idea to move a piece of furniture or two…

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