On October 14, 2026, Matthew Vella’s Bloomberg report on Rockstar’s development of Grand Theft Auto VI described a project that took more than eight years and faced two delays. Its account traces the long schedule to a broad early concept, resources redirected to Red Dead Redemption II, demanding design decisions and production challenges compounded by the pandemic.

Why GTA VI’s development took so long

Rockstar’s early concept, called Project Americas, aimed to cover large areas of North and South America. After initial research in Miami in 2015, the studio narrowed the setting to Miami and its surroundings. Rockstar also redirected much of its workforce to finish Red Dead Redemption II, pushing GTA VI back by several years as the original concept became smaller.

The game’s basic story outline, with Jason Duval and Lucia Caminos as a criminal couple, was in place by the end of 2019. By 2022, enough of the game had taken shape for its broad direction to be visible, though many design decisions remained. Bloomberg reports that development involved two delays; the official schedule now listed by Rockstar sets the release for November 19, 2026.

Date or periodDevelopment milestone
2015Rockstar staff researched Miami as the Project Americas concept took shape.
2018Red Dead Redemption II was released; Rockstar’s workforce had been redirected to complete it.
By the end of 2019The basic story outline featured Jason Duval and Lucia Caminos.
2022Enough of GTA VI had taken shape for its broad direction to become visible.
November 19, 2026Rockstar’s official page schedules GTA VI’s release for this date.

Design demands and production constraints

One challenge was deciding how realistic routine interactions should feel. The team also committed to systems that would let Jason and Lucia take part in activities together in the open world, a design choice that called for complex AI. Bloomberg’s interviews describe development leaders Rob Nelson, Phil Hooker and Aaron Garbut sharing responsibility; some employees described indecision and conflicting creative visions.

The game’s planned nonplayable characters—NPCs, the people who populate the world without being controlled by players—created a separate production problem. Rockstar established a Los Angeles studio dedicated to writing and producing NPCs after projections suggested its existing capacity would not meet its goals.

The COVID-19 pandemic disrupted communication and staffing, according to Bloomberg, and halted activity at Rockstar’s performance-capture studios. Together with the design and production demands, those disruptions help explain why the project’s schedule shifted more than once.

Rockstar’s company-wide workforce grew from 2,441 employees when Red Dead Redemption II was released in 2018 to 4,711 across 12 offices later on, Bloomberg reported. Those totals describe Rockstar, not the size of the GTA VI development team.

Bloomberg also reported a separate workplace dispute: Rockstar dismissed 34 employees in 2025, many of whom were involved in union-organizing activity. The company said the workers shared confidential information on Discord; the dismissed employees disputed that explanation.

What the reported cost figures mean

Rockstar’s development cost was not disclosed in Bloomberg’s October 14 account. The report says Jennifer Kolbe, Rockstar’s head of publishing, rejected a rumor that the cost exceeded $1.5 billion. Bloomberg separately attributed a forecast of more than $3 billion in revenue during the game’s first four months to unnamed analysts. That forecast is about projected revenue, not the development budget.

Scheduled release date and reported platforms

Rockstar’s official game page schedules Grand Theft Auto VI for November 19, 2026. GameSpot reports that the planned console launch covers PlayStation 5 and Xbox Series X|S.