Galaxy-Android’s project page lists version v0.0.1cx as released at 03:20 GMT on October 16, 2026. The project describes Galaxy-Android as an unofficial native Android ARM64 port of Super Mario Galaxy, rather than an emulator, and publishes specific device requirements, setup steps and control options. The release page The project repository
What v0.0.1cx is
OpenPort Labs maintains Galaxy-Android as an independent project, not a Nintendo Android release. Its repository says the game code is compiled from reconstructed C++ source and credits the Petari decompilation work and GalaxyQuest mobile-port architecture. The v0.0.1cx release describes a unified installer, direct touchscreen tracking, and Bluetooth and USB gamepad support.
Android and storage requirements
The project’s installation guide lists Android 11 or newer, a 64-bit ARM processor, and 3 GB of RAM as minimum requirements. It recommends 4 GB or more. For storage, the guide estimates about 2.5 GB without cinematic movies or about 5 GB with them. The installation guide
| Requirement | Project-published figure | Condition |
| Android | Android 11 or newer (API 30+) | Minimum version |
| Processor architecture | 64-bit ARM (arm64-v8a) | Required architecture |
| Memory | 3 GB minimum; 4 GB or more recommended | Project recommendation |
| Storage | About 2.5 GB without cinematics; about 5 GB with them | Depends on whether cinematic movies are included |
Those figures help you check basic device fit, but they do not guarantee smooth play. Android Authority’s early-build report and later user accounts describe different results on different devices and versions.
Setup and controls
Galaxy-Android’s guide says you can prepare the game on the Android device without a PC. It lists .rvz, .wbfs, .iso, .wia, .ciso and .zip disc-image formats, and asks users to provide their own legally dumped original game disc image.
The documented on-device process is to install GalaxyAndroid.apk, grant storage access, choose the disc image in the in-app Disc Cooker, decide whether to include the cinematic movies, then start processing the game data. The guide estimates that this usually takes 1–3 minutes and says the game launches when processing finishes.
The controls guide covers touchscreen movement and pointer aiming, gyro aiming, and Bluetooth or USB gamepads. With a physical controller, the right analog stick aims the Star Pointer; touch and gyro are alternatives. The controls guide
What performance reports say
In a report published October 15, 2026, Android Authority’s Hadlee Simons said Mario and other characters were missing on two devices tested with an early build. The same report described playable performance on an ANBERNIC RG 55G1 with a Snapdragon G1 Gen 2 and very smooth gameplay on a Redmi Note 17 Pro Max with a Snapdragon 6 Gen 5. Those observations concern the early build, not v0.0.1cx. Android Authority’s report
Users discussing v0.0.1cx reported a mix of crashes, black screens, screen-rotation problems and pointer-mapping issues, alongside accounts of improved performance or getting into the game. The reports are tied to individual devices and builds, so the published minimum specs alone cannot tell you how the port will behave on your device. The v0.0.1cx discussion