HotHardware reported that Rockstar slowed Grand Theft Auto VI’s vehicles and overall simulation to make the detailed world feel more realistic. The account describes a broad change to the game’s pace, not a measured comparison of GTA VI and GTA V top speeds.
What the reported adjustment covers
HotHardware attributed the vehicle and simulation change to an Edge feature and Rockstar development head Aaron Garbut. Its account describes a qualitative design choice: adjusting the pace of vehicles and the wider simulation to suit a highly detailed world.
HotHardware separately reported narrower traffic as another realism-oriented adjustment. Both details point to the way the world is meant to feel in motion, rather than a specific maximum speed for any car.
Why realism also involves pedestrian reactions
In separate comments from an Edge interview, Rockstar North boss Rob Nelson said a pedestrian in Grand Theft Auto V might not react when a player drew a weapon until the player aimed it. Nelson connected the example to a broader challenge: as visual detail increases, implausible behavior becomes harder to overlook. GamesRadar+ relayed his comments.
That focus on a convincing world also connects with NeoTeo’s earlier coverage of Rockstar’s challenge presenting GTA VI’s many systems. In that context, the reported vehicle adjustment is part of a wider design concern: how the game’s pace fits the detail around it.