Digital Foundry’s review, published October 30, 2026, measured multiplayer input latency at 80.7 ms on Nintendo Switch 2 docked and 100.0 ms in portable mode, compared with 49.1 ms on PlayStation 5 at 60 Hz. The Switch 2 tests used a wireless Switch 2 Pro Controller; the PS5 test used a wireless Sony DualSense.
| Platform and mode | Measured multiplayer input latency | Difference from PS5 | Test conditions |
| PlayStation 5 | 49.1 ms | Baseline | 60 Hz; wireless Sony DualSense |
| Nintendo Switch 2, docked | 80.7 ms | 31.6 ms higher | Wireless Switch 2 Pro Controller |
| Nintendo Switch 2, portable | 100.0 ms | 50.9 ms higher | Wireless Switch 2 Pro Controller |
How much higher was Switch 2 latency?
Subtracting the PS5 result from the Switch 2 measurements gives a 31.6 ms gap docked and a 50.9 ms gap in portable mode. Those are calculations from Digital Foundry’s reported results, not additional measurements. The portable readings ranged from 83 to 125 ms, with 100.0 ms as the reported comparison figure.
Input latency is the delay between a controller input and the game’s response. In Digital Foundry’s multiplayer test, the measured delay was higher on Switch 2 in both play modes. The figures describe that test’s setup, which used wireless controllers on both platforms.
Multiplayer targets 60 fps, but demanding scenes can fall short
Digital Foundry reports a 60 fps target for competitive multiplayer on Switch 2. In demanding scenes, including busy firefights, smoke, or views through a riot-shield visor, the frame rate dropped into the 50s and high 40s. The campaign targets 30 fps. DMZ targets 40 fps when the console is connected to a 120 Hz display.
A frame-rate target is the intended performance level, not a promise that every scene will hold it. On supported displays, variable refresh rate can smooth frame-rate drops; in portable play, drops more often fell outside a supported display’s VRR range.
Resolution and image quality vary by mode and setting
In docked mode, DLSS uses dynamic resolution with a 900p target and can drop to 450p. SMAA has a similar resolution range, with a 1080p target. In handheld mode, dynamic resolution starts at 720p and can fall to 360p under heavy rendering loads.
The two docked anti-aliasing options trade different kinds of image detail. Digital Foundry found that DLSS reduces noise and flicker on moving fine details and transparent surfaces, while making static scenes look softer. SMAA preserves more fine foliage and structural detail but shows more visual artifacts.
The Switch 2 version retains effects such as real-time weather simulation, interactive smoke, destructible glass, and wall projections. It also reduces or removes some visual detail, including screen-space reflections, bump mapping, texture resolution at close range, and shadow quality.
Which version fits your priorities?
For competitive multiplayer responsiveness, Digital Foundry’s measurements favor PS5: its reported latency was lower than either Switch 2 result. The Switch 2 version offers portable play and, according to Digital Foundry, the full set of game modes and cross-platform multiplayer. That makes it a different fit for players who value handheld access more than matching the measured PS5 response time.