VICE reported that a November 2, 2026, update for Call of Duty: Modern Warfare 4 changed DMZ UAV Tower spawns and equipment timings, restored dive velocity, and adjusted Shipment and Free for All. The most concrete DMZ changes were 40% fewer UAV Tower spawns and a longer Sedative Inhaler duration, though the inhaler still does not conceal players from every tower activation.
For broader seasonal context, see NeoTeo’s earlier coverage of Modern Warfare 4’s Season 1 plans.
DMZ changes: fewer UAV Towers and adjusted item timings
VICE reported that DMZ UAV Tower spawn locations were randomized and their availability reduced by 40%. Players should not expect a tower at every point of interest or multiple towers in one area. Deadtown remains an exception because its tower is needed for DMZ Order progression.
The Sedative Inhaler’s reported duration increased from 60 to 120 seconds. It does not conceal a player from a UAV Tower activated by an enemy Operator with the UAV Upgrade trait.
| DMZ item | Before the update | After the update | Measure |
| Sedative Inhaler | 60 seconds | 120 seconds | Duration |
| Truce Flag | 180 seconds | 60 seconds | Cooldown |
The inhaler’s active duration doubled, while the Truce Flag’s cooldown fell to one-third of its previous length. In practical terms, the inhaler lasts longer, and the flag can be used again sooner.
A longer Sedative Inhaler window still does not hide you from a UAV Tower activated with the UAV Upgrade trait.
Movement, Shipment and Free for All
VICE reported that the update restored dive velocity after a temporary 23% reduction. It also fixed an issue that let players stand up from prone without the intended animations; minor visual animation bugs tied to server-side changes were slated for a later update.
Shipment received an initial spawn-logic adjustment, with further improvements planned. In a Reddit discussion about the update, one player said they still had to wait until a match began before selecting a class. That was an individual report, not evidence that the same issue affected all players.
For Free for All, VICE reported that Final Killcam replaced Best Play at the end of a match.
Other reported fixes
VICE also listed fixes and adjustments across the Campaign, Multiplayer and DMZ:
- Campaign and maps: a finishing-move unlock issue; out-of-bounds exploits on Sentry and Mumbai; and a visual issue involving a tree on Mumbai.
- Challenges and weapons: challenge tracking and a laser-dot issue during weapon inspections.
- DMZ: Operator saving, bounties, objective progression and SAM Site availability, along with several exploits.
- Stability: crash and stability fixes, plus a fix for a recent KG-9 Drill Charge Apex Attachment issue.
VICE reported that the JOKR Launcher’s Infrared mode was temporarily disabled while Infinity Ward addressed an exploit. The developer planned to restore the mode after a complete fix.