Sonic 3D Blast wasn't the game it should have been, and we all know it. Released in 1996, it was a desperate attempt by SEGA to keep pace with the emerging technologies of the time. With a Super Nintendo showing its true power and a Sony PlayStation beginning to break all paradigms, bringing their mascot to 3D seemed like the right move... But this time, SEGA wasn't up to the task. Sonic 3D Blast is remembered today as one of the most infamous games of the blue hedgehog.
A Creator's Revenge After 21 Years
Jon Burton is no stranger to NeoTeo. We've already heard his stories about the difficult SEGA validations and his tricks to overcome them. Now he's making news because he's promised us a "patch" to improve the experience of his ill-fated 16-bit game. Sonic 3D Blast had all sorts of problems that kept it from glory. It had poor controls and broken physics, not to mention... it wasn't in 3D! Not real 3D, at least, but the classic isometric perspective that was so popular in those years. The 3D aspect can't be fixed, but its technical issues can be. And that's what Jon has been doing, as he demonstrates in this video, taken directly from his YouTube channel.
Among other tweaks, Jon raised friction at low speeds and lowered it at high speeds. At low speeds with higher friction, Sonic can turn faster, jump more precisely, and collect rings without so many problems. Thanks to this small change, Sonic can also climb slopes from the starting speed, instead of getting stuck as in the original. On the other hand, at high speeds friction will now be lower. Additionally, Sonic's maximum speed was increased. Combining these two factors, the player can traverse levels with greater precision than before, but without sacrificing the hedgehog's characteristic speed.
To keep the fast flow of the game, Sonic will no longer come to a complete stop when touching a wall, something that annoyed us kids back then. The camera was also updated. Now its movement will be smoother and it will better anticipate the action, making it easier to dodge enemies. Anyway, if you collide with any of the many bugs that inhabit the level, you'll only lose coins, not all the flickies. As if all this weren't enough, the revamped version of Sonic 3D Blast will include a level editor, a save system, and yes... Super Sonic! Inexplicably absent in the original game.
In short, the changes will be many and very good. They'll come from one of the original game developers, so we could even consider them canon (even though SEGA isn't involved in any way). Jon is working on this project on his own, in his free time, so it might take a while. Without a doubt, we'll wait gladly. We've been waiting 21 years for this, we can wait a little longer.
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http://old.neoteo.com/las-modificaciones-fans-los-juegos-sonic/