On Windows on Arm, console emulators can run either as native ARM64 apps or as x86/x64 apps translated by Windows. Windows 11 translates both x86 and x64 apps; Windows 10 translates x86 apps. Official download pages list ARM64 packages for Dolphin and DuckStation, while a package listing alone says nothing about how a particular game will run.

The key is to separate three questions: which processor architecture an emulator build targets, whether its dependencies can run, and how a specific game performs.

Treat an ARM64 download as a clue about how the app was built, not as a frame-rate result for your games.

What Windows on Arm can translate

Windows on Arm is the version of Windows designed for Arm-based PCs. Its translation layer lets supported apps built for x86 or x64 run on Arm without a separate translation program. Microsoft describes the process as translating blocks of instructions and caching the translated code.

Windows versionEmulated application architectures
Windows 10 on Armx86
Windows 11 on Armx86 and x64

That translation applies to user-mode apps, which run as ordinary applications. It does not translate kernel-mode drivers: those must be compiled for Arm64. So an emulator’s x64 app may run through translation, but a required x86 or x64 driver cannot rely on that same route. Microsoft explains the architecture and driver limit.

Which console emulators list ARM64 builds

Dolphin’s official build archive lists Windows ARM64 packages for its GameCube and Wii emulator. DuckStation’s official releases page listed duckstation-windows-arm64-installer.exe in a rolling release dated November 7, 2026. The page displayed a size of 41.8 MB and an artifact timestamp of 03:09:30 UTC that day. Dolphin’s build archive and DuckStation’s releases show the respective package listings.

Those listings answer whether a package targeting ARM64 appears on the project’s page. They do not provide game-by-game compatibility or a frame rate for a particular Arm PC.

For PCSX2, Tech Insider reported in its November 7, 2026 comparison that it had found no confirmed official Windows Arm64 build. The PCSX2 issue tracker also records a Windows Arm64 support request created on June 26, 2026, later marked as a duplicate. For RPCS3, Tech Insider reported a Windows Arm64 binaries repository. These are attributed status reports, not performance results.

A build listing is not a game benchmark

An ARM64 build identifies the processor architecture its executable targets. A performance result would need to describe a specific emulator, game, build and computer. The build pages do not turn one kind of information into the other.

Keep the compatibility questions separate: Windows version determines whether x86 or x64 app translation is supported; required drivers have to be Arm64; and an individual game’s performance is a separate question. That gives you a more useful reading of an emulator download page than treating “ARM64” as a promise about your game library.