DLSS 5’s Neural Rendering makes NBA 2K27 more detailed in the places where the game puts you closest to the action: player faces, hair, clothing, materials, lighting and shadows. The catch is not subtle. In a test with a GeForce RTX 5080 Founders Edition at 3440 × 1440, enabling Neural Rendering cut the result from 240 FPS to 91 FPS with Frame Generation disabled. That makes DLSS 5 a visual upgrade you may want for replays and close-ups, but not an automatic win for every possession.
What DLSS 5 changes in NBA 2K27
DLSS 5’s 3D-Guided Neural Rendering is a rendering feature rather than a conventional upscaling setting. In NBA 2K27, it targets lighting, materials, contact shadows and player detail, including skin, hair, eyes and clothing.
The visible payoff is strongest in close-ups, replays and cinematic scenes. From the normal gameplay camera, the difference is less dramatic because players occupy less of the screen. Visual Concepts says its implementation can be tuned to match the game’s art direction and preserve player likenesses, with controls that apply detail selectively across the image.
That distinction matters during a real match. A feature that transforms a replay close-up may be much harder to appreciate while you are tracking a fast break from the standard court view.
The test system and conditions
The measured results came from a system built around an NVIDIA GeForce RTX 5080 Founders Edition, an AMD Ryzen 7 9800X3D and 64 GB of RAM. The game ran at 3440 × 1440 with maximum graphics settings, ray tracing and DLSS Super Resolution in Quality mode.
The comparison changes two separate variables: Neural Rendering and Frame Generation. Keeping those settings distinct is essential, because a higher displayed FPS figure produced with generated frames is not the same thing as rendering every frame natively.
The measured performance cost
With both Neural Rendering and Frame Generation disabled, the reference result was 240 FPS. Turning Neural Rendering on reduced that result to 91 FPS—a 62.1% drop under these specific conditions.
The same test also recorded 152 FPS with Frame Generation 2X, 263 FPS with 4X and 348 FPS with 6X while Neural Rendering remained enabled.
| Neural Rendering | Frame Generation | Measured result | Change versus 240 FPS reference |
| Off | Off | 240 FPS | Reference |
| On | Off | 91 FPS | −62.1% |
| On | 2X | 152 FPS | −36.7% |
| On | 4X | 263 FPS | +9.6% |
| On | 6X | 348 FPS | +45.0% |
These numbers describe one RTX 5080 system, one resolution and one graphics configuration. They are useful for understanding the trade-off, not for predicting identical performance on every GeForce RTX 50 Series GPU.
Frame Generation can lift the counter—but not erase the rendering cost
The sharpest comparison comes from the 6X results. With Neural Rendering enabled, the system reached 348 FPS. With Neural Rendering disabled and Frame Generation 6X enabled, it reached 684 FPS. Under those settings, Neural Rendering reduced the displayed result by 49.1%.
Frame Generation 4X was enough to move the Neural Rendering result above the 240 FPS reference, reaching 263 FPS. Frame Generation 6X climbed to 348 FPS. Those figures make the feature more practical for a high-refresh-rate display, but they should be read as output rates produced with generated frames—not as proof that the GPU is natively rendering 263 or 348 frames per second.
That is the slightly awkward truth about this version of DLSS: the technology can make the picture more sophisticated while making the underlying rendering workload heavier. The frame counter may recover with Frame Generation, but the image-quality setting itself still has a substantial cost.
Who can use it—and how to turn it off
NVIDIA and NBA 2K Support list GeForce RTX 50 Series GPUs and laptops for the official NBA 2K27 implementation. NVIDIA also lists support through GeForce NOW Ultimate on RTX 5080-powered cloud systems.
The feature is optional. Open Features > Video Settings and switch DLSS Neural Rendering off to remove its rendering pass. NBA 2K Support also lists F9 as a shortcut for toggling the feature during matches and replays, which makes side-by-side comparisons less of a menu-diving expedition.
NBA 2K27 also requires a GeForce Game Ready driver released on September 3 for DLSS 5. The feature became available in the game on September 3 at 9 p.m. Pacific Time for the supported GeForce RTX 50 Series hardware and GeForce NOW option.
The practical verdict for RTX 50 players
DLSS 5 is easiest to justify when you care about the presentation of NBA 2K27 as much as the match itself. Replays, player close-ups and cinematic sequences benefit most from the extra lighting and material detail. If your priority is a consistently high native rendering rate from the standard gameplay camera, the measured cost makes leaving Neural Rendering off a sensible choice.
The useful compromise is straightforward: enable it when visual detail is the point, then disable it when frame-rate headroom matters more. On the tested RTX 5080 system, that choice changed the result from 240 FPS to 91 FPS before Frame Generation entered the picture.