The unofficial GTA IV PS5 port is a community recompilation for jailbroken PlayStation 5 consoles. The project specifies a US Xbox 360 disc image and its matching Title Update 8 for the base game. It lists support for 120-Hz displays and variable refresh rate (VRR), but caps gameplay at 60 frames per second, with a separate 40-fps mode for 120-Hz TVs. The project repository also lists both expansions, with specific file requirements.

The project credits elripalda with the PS5 port and interface work. Its stated technical lineage includes Liberty Recompiled, LibertyRecompAndroid and ReXGlue. For background on one branch of that lineage, see NeoTeo’s coverage of the LibertyRecompAndroid Android fork. The project describes itself as unofficial and says it is not affiliated with or endorsed by Rockstar Games, Take-Two Interactive, Microsoft or Sony.

Check the game edition and update against the project’s requirements before assuming your GTA IV files will work.

Which GTA IV files the project supports

The base game and its expansions use different source files. The project requires a jailbroken PS5 that can run homebrew, and about 17 GB of free storage.

Game contentSupported filesCompatibility note
GTA IV base gameUS Xbox 360 disc image and matching Title Update 8Other regional disc images, PC and PS3 files, and updates for other editions are incompatible.
The Lost and Damned and The Ballad of Gay TonyTheir Xbox Live add-on packages for GTA IVThe project supports the two expansions through these packages.
Episodes from Liberty City standalone discStandalone discThe project maintainer says this disc has not been tested.

The repository does not include game files. Its GPL-3.0 license applies to the project code, not to GTA IV, its artwork or its music.

What 120 Hz means for frame rate

TheWizWiki’s Spanish-language video shows GTA IV gameplay and discusses the unofficial PS5 recompilation.

120 Hz describes how often a display refreshes; fps counts the frames the game renders each second. The project lists 120-Hz and VRR support alongside a 60-fps limit, so those display features do not mean the game runs at 120 fps. A separate 40-fps mode is listed for 120-Hz TVs.

The project offers Recommended, Performance and Quality presets, with settings for resolution, draw distance, city population, anti-aliasing, texture filtering, shadows, reflections, motion blur and film grain. It also lists FusionFix-enhanced effects and resolution settings up to 4K. The maintainer warns that busy streets can fall below 60 fps.

Players have described different experiences. Reddit commenter @VivaSaliba reported smooth play, while @2AoQuadrado and @abbaj1 described stutters; @abbaj1 also reported stuttering while driving on a base PS5 at 1440p without added enhancements. These are individual accounts, not results from shared test conditions. The discussion includes the differing impressions.

DualSense and other project features

The project lists PlayStation button prompts, DualSense light-bar behavior, adaptive triggers and extra rumble. It also supports importing Xbox 360 saves. PS5 trophy-list integration and pop-ups require a payload loader such as etaHEN or elfldr.