Digital Foundry’s demanding 120Hz campaign test reported an average of 104 fps on PS5 Pro, compared with 82 fps on Xbox Series X and 77 fps on PS5. The results and image-quality observations below come from the outlet’s review, published November 6, 2026. Read Digital Foundry’s technical comparison.

Resolution and output by console

Digital Foundry reported fixed 2560 × 1440 internal rendering on PS5 Pro. PS5, Xbox Series X, and Xbox Series S use dynamic resolution scaling, so their internal resolution can vary. Internal rendering resolution and output target describe different stages: the game renders at an internal resolution, then reconstruction or scaling produces the output image.

ConsoleTypical internal resolutionReported internal rangeReconstruction and output target
PS5 Pro2560 × 1440, fixed2560 × 1440PSSR; 4K target. The 120Hz mode uses SMAA instead.
PS52688 × 15121920 × 1080–3840 × 2160SMAA; 4K target
Xbox Series X2986 × 16801920 × 1080–3840 × 2160SMAA; 4K target
Xbox Series S1200 × 6751200 × 675–2080 × 1170SMAA; 1440p target

The typical pixel counts are measurements from a campaign scene in Digital Foundry’s review. The reported ranges for the three consoles using dynamic resolution show why a single typical value does not describe every scene.

120Hz campaign performance

Digital Foundry’s video analysis of resolution, image quality, and 60Hz and 120Hz performance

In the demanding campaign sequences covered by the review, PS5 Pro had the highest reported average among the three consoles with figures here. Its 104 fps average was 27 fps above PS5’s 77 fps, or about 35.1% higher relative to the PS5 average. That calculation compares these reported averages; it is not a promise of the same gap in every scene.

ConsoleAverage frame rate in demanding 120Hz campaign testing
PS5 Pro104 fps
Xbox Series X82 fps
PS577 fps

Digital Foundry reported that PS5 Pro ranged from 80 to 120 fps in demanding 120Hz campaign sequences. That range and its 104 fps average describe different aspects of the same test: the range captures variation, while the average summarizes the tested sequences.

PSSR and SMAA change the image trade-off

PSSR is PS5 Pro’s image-reconstruction method in its 4K-target mode. Digital Foundry reported improvements to image quality, temporal stability, and transparency handling, along with more particle volume, improved screen-space ambient occlusion, and higher-resolution screen-space reflections. It also observed noise and instability on glossy or reflective surfaces.

At 120Hz, PS5 Pro disables PSSR and switches to SMAA, an anti-aliasing method. Digital Foundry associated SMAA with image noise, flicker in fine geometry, and occasional ghosting. So the Pro’s highest reported campaign average comes in a mode that uses a different reconstruction method from its PSSR mode.

Series S, 60Hz play, and multiplayer

Digital Foundry reported visual reductions on Xbox Series S: screen-space reflections are removed, shadow resolution is lower, and ambient-occlusion complexity is reduced. Its online matches ran at a reported 70–100 fps, while the 120Hz campaign mode struggled to sustain high frame rates. In most standard scenarios, the review reported that Series S held 60 fps.

At 60Hz, Digital Foundry described only a handful of dropped frames across hours of play on PS5 and PS5 Pro. Xbox Series X dipped into the high 50s during intense campaign and multiplayer firefights; the outlet said VRR or 120Hz output could partly mitigate those dips.

In standard multiplayer, the three higher-tier console configurations generally maintained 120 fps, with small drops during demanding killstreaks. Digital Foundry also reported hitching in pre-rendered cutscenes while mission data loaded in the background.