A community project called kid-with-sword-remake reportedly ran The Legend of Zelda: Ocarina of Time Remake on iPhone 18 Pro. In an article dated Nov. 7, 2026, HardwarePremium reported that one build reached 60 fps for about 45 seconds, then fell to roughly 33–46 fps after iOS reduced processor frequency.

A brief frame-rate peak is a snapshot, not a sustained-play result.

How the project adapts the Switch 2 game

The project’s README describes kid-with-sword-remake as a native iPhone and Mac app. It says the game code runs on Apple silicon and that the Switch graphics are rebuilt with Metal, Apple’s graphics technology. The README identifies the game input as the Switch 2 v1 dump: the base game plus update v131072.

This is a separate Apple-platform project from the early PC emulation tests in NeoTeo’s previous Ocarina of Time Remake coverage.

What the reported iPhone performance looked like

HardwarePremium reported that the same iPhone 18 Pro build ran at about 33–46 fps after its initial 60-fps stretch. The outlet also reported stable performance with a 30-fps cap while the phone was hot.

Individual user accounts describe different results. Reddit user u/patrizzdale reported unstable frame rates above 40 fps and about 6–7 GB of RAM use on an iPhone 18 Pro. User u/jamesris10 described a roughly 30-minute session on an iPhone 18 Pro Max that remained playable while the phone warmed. User u/sam3819 reported an overheating shutdown on their device and stuttering after about five minutes on an iPhone 18 Pro.

What devices, files, and controls the project lists

The project’s general minimum is iOS or iPadOS 26 or later, an iPhone 15 Pro or newer with A17 Pro or later, or an iPad with M1 or later. That is the project’s general device floor, not a guarantee of Ocarina-specific performance. An iPad Air with M2 clears the listed iPad chip minimum.

The README says users provide their own game files and keys, build an IPA on a Mac, and sideload it; the repository does not include game content. For its command-line build route, it lists macOS 26.6 or later and Xcode 27.2, plus the iOS platform component for an iPhone build. The project describes touchscreen controls with icon buttons, a floating stick, and camera dragging. A Reddit commenter also said a Bluetooth controller connected in their setup.