Open Surprise reports a 43.6 fps average for Monster Hunter Wilds on Nintendo Switch 2 across 23 minutes of prologue-demo play. The creator says the result beat Xbox Series S in that test, a claim about that run rather than a general ranking of the consoles.

The 43.6 fps average Open Surprise reports

Open Surprise’s video of its Switch 2 demo performance analysis

An average condenses performance across a run into one figure; it does not describe how every scene or graphics mode performed. Open Surprise does not tie its reported average to a particular mode in the article’s account of the test.

How the average compares with mode-specific results

Digital Foundry’s analysis of the Monster Hunter Wilds demo reports about 30 fps with the cap active in docked Quality mode and handheld mode. For docked Performance mode, it reports roughly 40 to 55 fps uncapped, without frame generation, alongside stutter. That range describes a variable rate, not a locked 40 or 55 fps.

The 43.6 fps average and Digital Foundry’s mode-specific figures describe separate results. Digital Foundry also reports about 648p native rendering with DLSS reconstruction in docked Quality mode, about 600p in docked Performance mode, and about 432p internal resolution upscaled to 1080p in handheld mode. The handheld demo has one graphics option, with reduced shadow quality and screen-space reflections disabled.

For a closer look at the individual modes, read NeoTeo’s mode-by-mode demo analysis. Earlier NeoTeo coverage of the Switch 2 version covers reported frame-rate targets and development background.

The visual trade-offs Open Surprise describes

Open Surprise also describes reduced graphics quality, lighting, object density, and overall detail on Switch 2 compared with other platforms. These are the creator’s observations about the demo alongside its reported frame-rate average.