Bethesda wants to adapt Fallout 4 for virtual reality
Fallout 4

We are still processing the launch of Skyrim: Special Edition for PC and the latest generation of consoles. At the same time, Fallout Shelter has confirmed its success, and even though it had a slightly colder reception than its predecessors, Fallout 4 has many positive aspects in its favor. One of them is the potential associated with virtual reality. In a recent interview, the head of Bethesda Game Studios, Todd Howard, talked about everything, but confirmed that the company is trying to put the entire Fallout 4 into a virtual reality environment.

Fallout 4 in Virtual Reality

One of the most criticized elements in Fallout 4 is its marked dependence on combat, although Bethesda insists that it was not intentional. The game has more random things happening in its world, and the vast majority end up being resolved with shooting, but as natural as that may sound in a post-apocalyptic setting, the game sacrificed a bit of role-playing along the way. In fact, Bethesda acknowledges the internal conflict between openness and narrative quality, which according to Todd Howard they have not fully resolved yet. However, it would be a mistake to close the door on Fallout 4 and declare it finished. The game is in the process of receiving all optimizations for the PS4 Pro, and the same will happen when Microsoft launches Scorpio, but there is more in the pipeline, and that is virtual reality.

Bethesda wants to adapt Fallout 4 for virtual reality
Howard confirmed that Fallout 4 will be adapted for virtual reality. It sounds very interesting, but the idea of a Deathclaw in real size is... disturbing.

In a long interview, Todd Howard indicated that they are trying to adapt Fallout 4 for virtual reality. Once they started testing and saw the effect of entering the Fallout world after putting on the virtual helmet, they came to the conclusion that they had to find out where that would lead them. Howard also said that the goal is to provide a unique experience, and that they are not thinking about responding to market parameters. Unfortunately, he did not give more details about it, but it serves to establish that the conversion of Fallout 4 to virtual reality is one of the main missions within Bethesda.

Skyrim, Nintendo Switch, and Mobile

As for the rest of the interview, it was very focused on Skyrim and its presentation as a title compatible with the Nintendo Switch console. Howard spoke very well of it ("one of the best demos I've ever seen," he added), repeated that they will definitely support it, and that it is the first time they work on Nintendo hardware, not counting the old NES titles. The bad news, so to speak, is something we all knew deep down: The sequel to Skyrim will have to wait. Although Howard said they will make it, it is not what could be called "a large and active project" these days. A bit frustrating for those who want to know how the story continues, and inevitable when the priorities are Fallout 4 in virtual reality and Skyrim support on new consoles.

To conclude, Bethesda will launch more mobile games. After Fallout Shelter and The Elder Scrolls: Legends, the feeling was that Bethesda would extend its mobile strategy, and so it will be. There are no names or dates, but they are coming.

Glixel