Polygon reported that the Actor Jump in the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time uses a movable object, an aimable tool and precise timing to send Link unusually high. The technique can let players skip large sections of some levels.

How the reported Actor Jump works

Stand on a movable object, such as a chest or movable tombstone, and use an aimable tool. Before the tool finishes its use animation, press ZL, the default lock-on button. Jump as the animation ends. Polygon identifies the hookshot as the easiest tool to use once Link has obtained it.

For this reported jump, the key timing is to jump as the tool’s use animation ends.

Why the remake’s jump mechanic matters

The remake adds a jump mechanic. Polygon says it enables tactics that were not possible in the Nintendo 64 original or the 3DS remake. The new movement option provides the basis for the unusually high jumps and potential level skips described in its report.

The jump mechanic is one of the changes discussed in NeoTeo’s earlier look at the remake. Here, its speedrunning significance comes down to how players can combine a jump with an object and a tool.

Other jump glitches and skips in the videos

Linkus7’s compilation shows Actor Jump and other movement glitches and skips.
Jay Dunna’s tutorial demonstrates repeated high jumps and its button sequence.

Linkus7’s English-language gameplay compilation names Actor Jump, Bean Launch, Infinite Hover Boots, Infinite Jump Slash Cancel and Deku Tree B1 Skip.

Jay Dunna’s separate English-language Infinite Jump tutorial describes moving forward while pressing ZL + A, pressing R, swapping items, then quickly pressing ZR to attack. The tutorial also shows Link making repeated high jumps.