A report published Oct. 8 said AnyPS5’s coverage of tracked PS5 GPU shader instructions had risen from roughly 50% to roughly 96% over the preceding week. That figure measures translated instructions—not the share of PS5 games that run on a PC.

AnyPS5’s shader gains track instructions, not games

Shader instructions tell a graphics processor how to render parts of a scene. Translating more of them is progress on the graphics side of AnyPS5, but it does not tell you how many games are compatible: each game also depends on system functions and other support.

How AnyPS5 handles PS5 executables

AnyPS5’s repository describes a tool for relinking PS5 executables into native Windows or Linux formats. A relinker adapts an executable to its target system; AnyPS5 also implements PRX system libraries, which games use for dynamic linking. The project describes its approach as using neither conventional emulation nor a separate runtime process.

Two coverage figures, two different inventories

A separate report published Oct. 7 counted 2,449 of 2,815 discovered PRX functions as implemented, or 87.0%. It separately counted 1,125 of 1,166 known shader instructions as translated, or 96.48%.

MeasureImplemented or translatedReported coverage
Discovered PRX functions2,449 of 2,815 implemented87.0%
Known shader instructions1,125 of 1,166 translated96.48%

The counts have different denominators, and neither percentage is a measure of playable games. The project says its PRX figure covers functions known to it so far; that count can grow as more functions are declared.

What has run on a PC

Creator-reported Dead Cells gameplay from a Windows run of the PS5 version through AnyPS5

AnyPS5’s compatibility table lists Dreaming Sarah as playable in-game on Windows. It reports 60 FPS on a GTX 1050 Ti with an i5-7500 at 3.4 GHz, and 36 FPS on Intel HD Graphics 620 with an i5-7200 at 2.5 GHz.

A creator-reported Windows run of the PS5 version of Dead Cells gave 55–60 FPS indoors and 30–35 FPS outdoors on a PC with a Ryzen 7 5800X3D and RTX 5070 Ti. The creator also reported that the game ran from menu through gameplay, with music, sound effects, and keyboard, mouse, and gamepad input. Those results apply to that game and setup.

A separate creator-reported Windows demonstration of God of War: Sons of Sparta used game version 01.008.001 (PPSA28997) on a 5800X3D and RTX 5070 Ti, with performance reported at around 60 FPS. Testing covered NVIDIA hardware; crashes or freezes occurred, and much of the game remained untested.