AMD Fluid Motion Frames 2: The new technology from AMD to improve your framerate
AMD Fluid Motion Frames 2: The new technology from AMD to improve your framerate

Faster, more fluid. All gamers want exactly the same from their favorite titles, and although we could add lag to this package (especially when talking about online games), accessing a good framerate without breakdancing will always be a priority. That means frame generation is here to stay, and AMD returns with its new system Fluid Motion Frames 2. In addition to working with Anti-Lag and Radeon Chill features, Fluid Motion Frames 2 adds support for borderless fullscreen games, and Vulkan / OpenGL compatibility.

Personally, I think GPU prices are still a mess. I honestly can't understand how a GeForce RTX 3060 12GB maintains an average of 300 euros. It's a GPU from 2021, and its MSRP has barely moved. This forces users to look for alternatives, explore the second-hand market, and essentially get more for less.

With that in mind, we come to frame generation. Many criticize it for being a trick and creating a false illusion of speed, but judging by the huge number of mods on Reddit and programs like Lossless Scaling, interest in this technology is very high. So we come to AMD's doorstep, which has just launched a technical preview for the new Fluid Motion Frames 2 system.

AMD Fluid Motion Frames 2: Generating more frames in your games… with the right hardware

As ETA PRIME and zWORMz Gaming show us in their latest videos, AMD Fluid Motion Frames 2 (AFMF2) is a kind of universal solution. Up to now, games had to incorporate on their own the support of frame generation, however, with AFMF2 it's a matter of opening the overlay and activating the correct option. The available parameters are two: Search and Performance.

Search controls the smoothness of frames through what AMD calls 'fallback', that is, moments of high intensity and movement in which generation temporarily deactivates to guarantee the highest image quality. To put it simply, 'Auto' is the same as 'High' on 1440p or higher, and the 'Standard' option is recommended for 1080p (obviously, nothing stops us from experimenting).

Performance Mode is responsible for reducing overhead, and enabling generation of frames on a wider range of devices. Long story short, 'Auto' equals 'Quality' on graphics cards and mobile chips (the same behavior as in AFMF1), while on integrated graphics it activates the 'Performance' profile.

Finally, AMD Fluid Motion Frames 2 works with Radeon Anti-Lag, Radeon Chill (used these days as a driver-controlled FPS limiter), Vulkan, OpenGL, and borderless fullscreen games. As for the supported hardware list, AMD didn't share specific details, but we do know that the RX 6000 and RX 7000 series (desktop and mobile) is included, as well as the integrated graphics of the Ryzen 7000 series or higher (with some exceptions that weren't clarified).

The most common bugs are some errors in certain menus, ghosting in the interface, and MSI Afterburner not correctly recording the FPS increase. AMD also recommends purging the previous driver (for that there's DDU) before installing the preview. Link below!

Official announcement and download: Click here