On October 24, 2026, RPCS3 announced a Windows change that replaces the older NT heap with SegmentHeap for PPU/SPU recompilation. The project reported that recompiling Gran Turismo 6 on a 9950X3D went from 2 minutes 50 seconds to 1 minute 55 seconds, a 55-second reduction.

The change targets recompilation, the process of preparing game code for RPCS3, and RPCS3 said the benefit appears when many threads are used.

Why 48% faster means about 32% less waiting

The reported times make the two percentages easier to separate: elapsed time fell by about 32.4%, while the inverse rate of recompilation rose by about 47.8%. RPCS3 rounded the latter figure to 48% faster.

MeasureBefore the changeAfter the changeDifference
Recompilation time170 seconds115 seconds55 seconds less
Elapsed time, indexed to 100 before10067.632.4% lower
Inverse recompilation rate, indexed to 100 before100147.847.8% higher

The indexed figures use the original measurement as a baseline of 100. The benchmark measures PPU/SPU recompilation time, not frame rate during gameplay, so it does not indicate a corresponding increase in game FPS.

What the result means on later launches

VideoCardz reports that RPCS3 caches compiled code for later launches. That means the shorter time in this benchmark concerns recompilation, rather than a delay that necessarily repeats every time the game starts.